Vindictus character creation6/22/2023 ![]() That buff gets consumed on your next Smash, buffing it's damage (and as result, making the smash damage in yellow). ![]() Regarding the Shield Deflection buff, if you successfully deflect an attack with shield deflect, you will get a buff that lasts around 20/30 seconds or so. I'll take some time to get the recordings going as I can't do them right now, once I'll do them I'll show you side by side with official and nonofficial gameplay However if you use the Active skill that makes your Blade Heart buff at max instantly (its one with a blue icon), during it's duration all cross cuts will be perfect no matter what, which is totally not how it works, it should just give you max blade heart for a bigger duration (higher than normal, i think around 30 to 40 seconds instead of the normal 20 seconds for stacking it with attacks) and nothing else.Īlso there's a new skill, with an icon identical to the skill I said above, but in Green, it should be Active: Wind Rider, and it's supposed to remove the Blade Heart buff, and depending on how high it is, it should give you SP in return. ![]() It should happen if you try to Cross cut while facing the boss (kinda like Hurk's dodge). Also with revamp, Normal Attacks (LMB) should recover stamina if you have Blade heart (it didnt happen before revamp, also not working for us)Īnother thing about the revamp is the Perfect Cross cut, it's a crosscut with a different animation, and yellow damage (higher damage). Before revamp it gave no speed (and you can test your version, no speed either). The way Vindictus (AKA Mabinogi Heroes) handles gender-locking leaves a little to be desired.The thing about revamp is that they changed the Blade Heart effects (Blade Heart = Pride)īlade Heart now should give a fixed speed bonus (not %). Unlike Dragon Nest, the character classes in Vindictus don’t have developed personalities to hide the limitations of the game’s original character creator. They each have a name and their own unique animations and fighting styles, but that’s about it as far as the actual game is concerned. On the main site, you can find that each character has a bio, and sometimes before a new character is launched, the site will release a short story that tells his/her background. Karok, for example, is from an endangered race of giants, and is desperate to keep his people’s legacy alive. Unfortunately, this can only be found on the site. No character addresses Karok’s size, his race, or his story during the actual game. No matter which character you play, none of the dialogue changes aside from one instance where a guard flirts with any of the three females. This may not seem like a problem to most, especially since the game’s focus is challenging combat, but it’s a wasted chance to add a new layer of depth to the game’s narrative, and to give a reason for why Vindictus gender-locks.Īnd it’s not like Vindictus is incapable of telling good character stories. Each NPC you meet has a developed and interesting personality. For instance: Reilly is a kooky old man and a powerful magician who loves to terrorize his pupil Brynn. But when someone does something truly dangerous, he gets serious and becomes a man to respect and fear. Some gamers take issue with gender-locking, but for a free MMO, it makes sense why a developer would do this. With gender-locked classes, the developer doesn’t need to put in a complex character creation system. ![]() Those systems are expensive, especially since many gamers expect character creation systems to be on the same level as Guild Wars 2 or Skyrim. Rather than compete and fight an impossible battle, the developer gender-locks.Ī smart developer will use this limitation to their advantage and tell character stories with the gender-locked classes. They’ll give the classes their own personalities and backstories and use that as a way to engage the player and connect them with their character.ĭragon Nest is a good example of how this idea works. Every class in the game has his/her own storyline and personality.
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