This is a tight action experience without an ounce of fat, and Rising’s pace is just as quick as its technical melee combat. Rising propels players toward a boss battle every 45 minutes, introduces new enemy types regularly, and unleashes waves of cyborg soldiers to slice with a sword. The relentless act of actually fighting terrorists is what matters here, and there’s little need for motivation when the action is this fun. Ultimately, the conversations and character cameos are pure fan-service that everyone else can skip without missing a beat. The geo-political lecturing seem engineered specifically for fans of Metal Gear Solid 4’s melodrama, but it doesn’t connect well with the action. The events of Raiden’s retaliation range from goofy and fun, stylish and cool, to overwrought metaphor. The convoluted plot starts as lucidly as the series has ever been, but spirals out of control almost immediately: the assassination of a recovering country’s leader sends Raiden, a cyborg ninja, after a terrorist cell that’s kidnapping kids and infiltrating America’s political infrastructure. To its credit, you’re rarely made to watch what you’d rather play, but the story bits, interesting though they are for fans, ultimately intrude on the fast-paced flow of combat. The most consistent issue in Rising is its cutscenes. It’s all killer, no filler, with more than enough incentive for repeat play-throughs. Developer Platinum Games accomplishes a lot in a short period of time, and while it sometimes gets in its own way, Metal Gear Rising: Revengeance is a tight action game whose campaign moves as quickly as its excellent combat.
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